I have found another thing that is quite interesting. May be this have
something to do with the fact that the opacity of my objects is 98%, but
FlightGear seem to have trouble displaying multiple partially transparent
objects that are overlapping one another.
For example, if I have a plane with a transparent circle in the middile, and
behind it is another plane with a transparent circle in the middle, you won't
be able to see the second plane at all through the transparent portion in the
On June 25, 2004 02:18 am, Erik Hofman wrote:
> Ampere K. Hardraade wrote:
> > I think I have found out why the transparency is not displaying properly.
> > The transparency only show up when the opacity of the object is set below
> > 99%. This produces the side effect of being able to see through the
> > aircraft -- not a lot, but it is noticeable if you look closely.
> > Is this a bug or some sort in the 3ds module?
> I would expect so. Transparency can either be specified by the alpha
> color of the texture, or by the opacity of the vertex. There should be
> no need to specify both.
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