I have found another thing that is quite interesting. May be this have something to do with the fact that the opacity of my objects is 98%, but FlightGear seem to have trouble displaying multiple partially transparent objects that are overlapping one another.
For example, if I have a plane with a transparent circle in the middile, and behind it is another plane with a transparent circle in the middle, you won't be able to see the second plane at all through the transparent portion in the first plane. Regards, Ampere On June 25, 2004 02:18 am, Erik Hofman wrote: > Ampere K. Hardraade wrote: > > I think I have found out why the transparency is not displaying properly. > > > > The transparency only show up when the opacity of the object is set below > > 99%. This produces the side effect of being able to see through the > > aircraft -- not a lot, but it is noticeable if you look closely. > > > > Is this a bug or some sort in the 3ds module? > > I would expect so. Transparency can either be specified by the alpha > color of the texture, or by the opacity of the vertex. There should be > no need to specify both. > > Erik > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel