On Saturday 18 September 2004 19:05, Vivian Meazza wrote:
> I wrote
>
> > Sent: Saturday, September 18, 2004 3:44 PM
> > To: 'FlightGear developers discussions'
> > Subject: RE: [Flightgear-devel] Problem with ballistic
> > sub-model
> >
> >
> > ... Snip ...
> >
> > > Hmm... It's just occurred to me that although my cvs is up
> > > to date, I haven't
> > > copied over the base package data for a couple of days -
> > > is there anything in
> > > there that could be causing this problem?  I've got to go
> > > out now but I'll
> > > try copying over the latest data too, when I get back.
> > >
> > > LeeE
> >
> > It's just occurred to me that I'm using my local version, so
> > it's possible that I haven't asked Erik to upload one of the
> > multitude of files it requires to alter one parameter, or
> > there's something wrong with the files I sent in. It's
> > definitely OK here with your model. I'll check. There's
> > nothing in the base package.
> >
> > BTW negative velocities don't work, otherwise drag would
> > cause things to run backwards. If you want submodels to move
> > to the rear apply a +ve speed with 180 yaw offset.
> >
> > Bone dome is easy - there's a Mk1A in the Hunter models.
> > Feel free to use it. There's no under-helmet right now - on
> > my to-do list. You'll need the visor as well.
>
> Lee
>
> Blown that theory. I've just downloaded and recompiled. The
> Red Beard does what it should. I've made it go up, down,
> forward, back
>
> Buoyancy (sp ?) etc. all work. Try Buoyancy = 32 and eda = 0
> (eda = 1 is the non-op), and you'll see that the parent
> velocities are transferred to the submodel.
>
> I can't think of anything else to suggest.
>
> Regards
>
> Vivian

Hmm...  I'll look further into this...  update cvs  etc.

Thanks for checking.

LeeE

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