Andy Ross writes: > > Lee Elliott wrote: > > Just a thought... An alternative approach might be to make the > > textures dynamic so that the roads could be overdrawn on them before > > they're rendered. > > Way back in the day (maybe 3-4 years ago, when I was at NextBus) I > wrote a parser for the TIGER database format, an intermediate binary > format, and an interactive Java renderer. The idea was to have an > interactive street map, not a photorealistic rendering. But the > parser and intermediate format generator (in perl) might be useful to > someone wanting to work on this.
For anyone wanting to do this in 'C', GDAL has tiger parsing code and one can use gdaltranslate to turn it into any of the OGR supported formats. http://gdal.maptools.org I would suggest adding them to a PostGIS database which when appropriately indexed has *quick* respones. http://postgis.refractions.net Note mapserver is easy to set up to serve PostGIS data http://mapsereg.gis.umn.edu either interactively or as a WMS image server i.e georeferenced textures could be served directly to an application Cheers Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d