On Mon, 29 Nov 2004 23:50:36 -0500, Chris wrote in message
> On Tue, 30 Nov 2004 06:33:36 +0200
> Paul Surgeon <[EMAIL PROTECTED]> wrote:
> > It's pretty neat technology. No decompression is required as reading
> > a texture is done on the fly when it's required. If only a portion
> > of the compressed texture is used in a scene then only the required
> > pixels of the texture are decoded and used.
> > One would be able to stick nearly 768MB of textures onto a video
> > card with 128MB of VRAM. The IO saved is enormous if you were trying
> > to send all those textures to the video card for each frame.
> It does sound really, really cool. One concern: how widespread is
> the availability of these two OpenGL extensions?
..or, which video cards can , and, can not use these extensions?
(I can use that info now, I'm looking for a new card now.)
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
Scenarios always come in sets of three:
best case, worst case, and just in case.
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