On Mon, 29 Nov 2004 23:50:36 -0500, Chris wrote in message <[EMAIL PROTECTED]>:
> On Tue, 30 Nov 2004 06:33:36 +0200 > Paul Surgeon <[EMAIL PROTECTED]> wrote: > > > > > > It's pretty neat technology. No decompression is required as reading > > a texture is done on the fly when it's required. If only a portion > > of the compressed texture is used in a scene then only the required > > pixels of the texture are decoded and used. > > > > One would be able to stick nearly 768MB of textures onto a video > > card with 128MB of VRAM. The IO saved is enormous if you were trying > > to send all those textures to the video card for each frame. > > It does sound really, really cool. One concern: how widespread is > the availability of these two OpenGL extensions? ..or, which video cards can , and, can not use these extensions? (I can use that info now, I'm looking for a new card now.) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
