On 12/5/04 at 5:35 PM Martin Spott wrote:
>Martin Spott wrote: > >> I had a quick look at my favourite airfield yesterday and I saw that >> the modified airport generator somehow shows similarities to TaxiDraw: >> They both don't render stopways. > >Would someone please be so kind to comment on this claim ? Did I get >things wrong or is it actually the case that the airport generator >'forgot' to create these stopways ? Can anyone confirm the assumption >that the stopways are missing - for example by comparing a known 'real' >airfield with the new scenery ? > Hi Martin, There appear to be no stopway textures in the FlightGear base package, so without digging through the genapts runway generation code (yet) I'm guessing that stopways aren't supported by genapts yet. Definately something to fix before the next scenery rebuild IMHO. The latest TaxiDraw code shows stopways as an ugly shade of yellow ochre BTW - it shouldn't be too long before it's bug-checked enough to release. Completely off topic, your screenshots look like you're getting dark lines at runway texture boundaries similar to what I see on an ATI machine, but not on a NVidia machine. Are you also on an ATI card, and am I correct in thinking that Andy Ross might have once produced a plib patch to cure this - does anyone know if it ever went into plib or not? Cheers - Dave This message has been scanned but we cannot guarantee that it and any attachments are free from viruses or other damaging content: you are advised to perform your own checks. Email communications with the University of Nottingham may be monitored as permitted by UK legislation. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d