I've got everything done save for the landing+taxi lights (which is going to take me a long while).
If you'd like to try the c172p you can grab it here: http://www.cyfinity.com/fgfs/c172p.tar.gz (extract in your /data/Aircraft folder but back-up your existing 172p first! ;) ) Any feedback you can give me is greatly appreciated :-) The FDM is untouched. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silhouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
