I've just had a crown fitted to my tooth and I'm a bit off-song so I decided to make a 'rip-down' version of the C172P that I was working on for ground-static (pure scenery display).
I've made the model look near to the normal model in quality unless you go right up and look closely (interior textures, controls etc are gone) The seats are still in but I've cropped a lot of vertices from the fusealage and wings and re-orientated the model nose-up to simulate an empty cabin. (I made some 'line' tie-downs too just for show. The vertex count is down from near 1800 to 1200 and the number of 512x512 textures is halved. Is this low enough to be reasonable as a ground-static aircraft? (I have a behemoth of a gpu that loves vertices so I'm not much use as a tester). Can anyone up to speed which scenery placement who could have a go with placing a few duplicates of the model and then taxying past a few times to gauge whether the frame-rate takes a big hit? Thanks Dave Martin _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
