I'd suggest that contributions should consist of any sort of archive files that contain everything which is necessary to define the object and it's location .... like
e000n50/e006n51/3056458.stg
plus:
e000n50/e006n51/EDLN.btg.gz
for EDLN. I'm convinced I'll find a way to merge the objects and provide useful packages to Curt and the user community,
It's not easy to update an airport like that, since the airport model requires a suitably sized/shaped hole in the terrain. This works well for objects sitting *on* the terrain though, with 1 slight limitation - if 2 people are working on different airports in the same tile then updates from 1 person would overwrite the changes from another if the entire stg file was provided. A database gets around this problem, since objects are only allocated to tiles when the data is exported to the scenery.
--
Jon Stockill
[EMAIL PROTECTED]
_______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d