Jon Stockill wrote: > It's not easy to update an airport like that, since the airport model > requires a suitably sized/shaped hole in the terrain. This works well > for objects sitting *on* the terrain though, with 1 slight limitation - > if 2 people are working on different airports in the same tile then > updates from 1 person would overwrite the changes from another if the > entire stg file was provided.
That's why I offered to 'merge' the data. I see, a sole airport object probably was a bad example, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
