Jon Stockill wrote:

> It's not easy to update an airport like that, since the airport model 
> requires a suitably sized/shaped hole in the terrain. This works well 
> for objects sitting *on* the terrain though, with 1 slight limitation - 
> if 2 people are working on different airports in the same tile then 
> updates from 1 person would overwrite the changes from another if the 
> entire stg file was provided.

That's why I offered to 'merge' the data. I see, a sole airport object
probably was a bad example,

 Unix _IS_ user friendly - it's just selective about who its friends are !

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