Martin Spott writes: > > This is not as easy as it sounds because you'd have to redo the tiles > on every scenery update. The "right way" to incorporate manual scenery > changes would be to parametrize these changes and provide a method > to add them to the automatic scenery build. > Typically this sort of undertaking is called GIS - Geographic > Information System (like GRASS). Currently there is one drawback as the > available OpenSource database add-ons (PostGIS, this is one reason why > I love PostgreSQL so much) can handle 2D objects of almost any type > really fine (it's fun so see a map being drawn out of a database) but > they don't handle elevation data.
PostGIS can be used to serve a WFS or WCS that is built on top of the UMN Mapserver which will handle 'z' values just fine. Use the WMS version of the mapserver and it will draw the pictures not give you the data. Perl Python PHP and straight CGI Interfaces available to Mapserver Cheers Norman _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
