On Wednesday 12 January 2005 15:19, Roberto Inzerillo wrote: > > >> If OTOH you're not asking about official inclusion into > > >> FlightGear, > > > > > > Please slow down. I'm just starting at collecting > > > informations here, in order to decide if and how is it > > > possible to contribute to the scenery. > > > > I see no point why it should not be possible to contribute. > > Go ahead, everything that adds characteristica to the > > FlightGear scenery and makes some sense is welcome, > > No worry, I will go on :-) > > At the time I'm getting familiar with GMax for 3D modelling > which is far superior to AC3D although it doesn't export to > any directly usable file format. I guess I have to buy some > more software in order to GMax export in 3DS format :-( > Still I'm happy with GMax, it lets me build simple 3D > buildings without much pain. > > Maybe there's someone out there who could import my GMax > models and convert them to .3ds (having the right export > module) and then send it back to me so that I import it in a > proper position into an F.G. scenery. Anyone fitting those > requirements is reading this post? Hello :-) > > Roberto
Does GMax have any object exporters? That is, what formats can it save models in? Personally, I use Realsoft3D for making my models and export them in .obj format. I then import the .obj format models into AC3D (V3.6) to apply the textures and convert it into .ac format for FG. LeeE _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
