On Wednesday 12 January 2005 15:19, Roberto Inzerillo wrote:
> > >> If OTOH you're not asking about official inclusion into
> > >> FlightGear,
> > >
> > > Please slow down. I'm just starting at collecting
> > > informations here, in order to decide if and how is it
> > > possible to contribute to the scenery.
> >
> > I see no point why it should not be possible to contribute.
> > Go ahead, everything that adds characteristica to the
> > FlightGear scenery and makes some sense is welcome,
>
> No worry, I will go on :-)
>
> At the time I'm getting familiar with GMax for 3D modelling
> which is far superior to AC3D although it doesn't export to
> any directly usable file format. I guess I have to buy some
> more software in order to GMax export in 3DS format :-(
> Still I'm happy with GMax, it lets me build simple 3D
> buildings without much pain.
>
> Maybe there's someone out there who could import my GMax
> models and convert them to .3ds (having the right export
> module) and then send it back to me so that I import it in a
> proper position into an F.G. scenery. Anyone fitting those
> requirements is reading this post? Hello :-)
>
>  Roberto

Does GMax have any object exporters?  That is, what formats can 
it save models in?

Personally, I use Realsoft3D for making my models and export them 
in .obj format.  I then import the .obj format models into AC3D 
(V3.6) to apply the textures and convert it into .ac format for 
FG.

LeeE

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