Dave Martin wrote: > On Monday 24 Jan 2005 13:37, Oliver C. wrote: > > On Monday 24 January 2005 11:05, Erik Hofman wrote: > > > Vivian Meazza wrote: > > > > Thanks for this explanation. Why does it only seem to work one way? > The > > > > description 'enhanced lighting' is not particularly helpful. > > > > > > Oh, this is about enhanced (runway) lighting. That's a different > story, > > > I was talking about specular highlights which the original was talking > > > about also. > > > > No, i was talking about enhanced runway lightning, this is > > what i get when running flightgear with this option: > > --enable-enhanced-lighting > > > > I was not talking about specular highlights. > > > > > > Why is it so expensive of frame-rate? > > > > > > This is very hardware and driver dependent. Some OpenGL features are > > > just not implemented in hardware on some display adapters. > > > > The only consumer videocards we have today are from Ati and NVidia, > > do their newest models support this? > > If not, then we should move it to the advanced options. > > > > I also want to mention, that MS FS2004 has something similar, but > without > > framerate drop, so there must be another way to display runway lights in > > such a way. > > > > Best Regards, > > Oliver C. > > I've also been confused by the monumental frame drop that even the simple > runway lighting can produce at airports such as EGLL. > > And I do have a fairly hefty system which has been known to run graphical > behemoths like Doom3 at a fair lick. > > The obvious response from the 'non-programmers' perspective ie: 'user' is: > > "Why on earth do these little dots bring my new Model-X video card to its > knees?" > > So what's the crack? ;) >
Simple answer - too many vertices. Someone will give us the right answer -Erik???? Regards, Vivian _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
