Dave Martin wrote:
 
> On Monday 24 Jan 2005 13:37, Oliver C. wrote:
> > On Monday 24 January 2005 11:05, Erik Hofman wrote:
> > > Vivian Meazza wrote:
> > > > Thanks for this explanation. Why does it only seem to work one way?
> The
> > > > description 'enhanced lighting' is not particularly helpful.
> > >
> > > Oh, this is about enhanced (runway) lighting. That's a different
> story,
> > > I was talking about specular highlights which the original was talking
> > > about also.
> >
> > No, i was talking about enhanced runway lightning, this is
> > what i get when running flightgear with this option:
> >  --enable-enhanced-lighting
> >
> > I was not talking about specular highlights.
> >
> > > > Why is it so expensive of frame-rate?
> > >
> > > This is very hardware and driver dependent. Some OpenGL features are
> > > just not implemented in hardware on some display adapters.
> >
> > The only consumer videocards we have today are from Ati and NVidia,
> > do their newest models support this?
> > If not, then we should move it to the advanced options.
> >
> > I also want to mention, that MS FS2004 has something similar, but
> without
> > framerate drop, so there must be another way to display runway lights in
> > such a way.
> >
> > Best Regards,
> >  Oliver C.
> 
> I've also been confused by the monumental frame drop that even the simple
> runway lighting can produce at airports such as EGLL.
> 
> And I do have a fairly hefty system which has been known to run graphical
> behemoths like Doom3 at a fair lick.
> 
> The obvious response from the 'non-programmers' perspective ie: 'user' is:
> 
> "Why on earth do these little dots bring my new Model-X video card to its
> knees?"
> 
> So what's the crack? ;)
> 

Simple answer - too many vertices. Someone will give us the right answer
-Erik????

Regards,

Vivian



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