> The real problem is that it's hard to get detailed textures for the whole
> world (and storage hungry!!). What I'd like to experiment with later on is
> to let a classifier run over the globally available 28.5m landsat textures,
> and use the resulting classifications to generate missing detail at
> runtime. But first things first...

There is a trick to create textures with a 15 m resolution based on landsat 
data:
http://www.terrainmap.com/rm29.html

BTW: 
Is it possible to use this classifier to create a new vector map with a larger 
landcover variety than Vmap0?

Best Regards,
 Oliver C.


_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to