> The real problem is that it's hard to get detailed textures for the whole
> world (and storage hungry!!). What I'd like to experiment with later on is
> to let a classifier run over the globally available 28.5m landsat textures,
> and use the resulting classifications to generate missing detail at
> runtime. But first things first...
There is a trick to create textures with a 15 m resolution based on landsat
Is it possible to use this classifier to create a new vector map with a larger
landcover variety than Vmap0?
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