> The real problem is that it's hard to get detailed textures for the whole > world (and storage hungry!!). What I'd like to experiment with later on is > to let a classifier run over the globally available 28.5m landsat textures, > and use the resulting classifications to generate missing detail at > runtime. But first things first...
There is a trick to create textures with a 15 m resolution based on landsat data: http://www.terrainmap.com/rm29.html BTW: Is it possible to use this classifier to create a new vector map with a larger landcover variety than Vmap0? Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d