Jorge Van Hemelryck wrote:
Curt,

Have you been successful in implementing your asymmetric frustum hack ?
It might be a good idea to add it to the official FlightGear code. It is
one of the features that might fill in the gap between "amateur" flight
simulation and a professional product. It might even be useful to have
any arbitrary frustum, meaning that the screen could have any position
with respect to the subject. The difficult part would then be to figure
out which parameters to use. Maybe I could try and help with that.

I have seen code submitted to support that. It is added to FGRenderer located in FlightGear/src/Main/renderer.* (search for "FOV").


Erik

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