i am trying to build more realistic terrain. when i am searching i found some info about that on
http://baron.flightgear.org/pipermail/flightgear-users/2004-March/007485.html . also i read tutorials about scenery generation in fgsd.
my question is which way do i have to follow to build a realistic scenery. (realistic tiles with smooth transaction) .also i want to place specific tiles in exact points.
the link http://freespace.virgin.net/mamaloucos.circus/Flightgearweb/index.html is the one that i dreamed.
before i start i am not sure about vmap0 coverages apply smooth transactions between tiles.i used to edit andbuild my own sceneries in falcon4.0.autotiling have always errors but as in f4.0 with a terrain editor supported with 3d gui its easier to correct them.
i tried to used fgsd but terrains are made in triangles not in squares an it looks impossible to tile what you want . a
now i am looking for information on importing bgl sceneries from msfs. Build terrain&tiling in msfs terrain generators and convert&import scenery in fgfs (sure i have to import tiles) and then add static objects in fgsd. --
any idea?
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