hi
i am trying to build more realistic terrain. when i am searching i found some info about that on


http://baron.flightgear.org/pipermail/flightgear-users/2004-March/007485.html . also i read tutorials about scenery generation in fgsd.

my question is which way do i have to follow to build a realistic scenery. (realistic tiles with smooth transaction) .also i want to place specific tiles in exact points.
the link http://freespace.virgin.net/mamaloucos.circus/Flightgearweb/index.html is the one that i dreamed.


before i start i am not sure about vmap0 coverages apply smooth transactions between tiles.i used to edit andbuild my own sceneries in falcon4.0.autotiling have always errors but as in f4.0 with a terrain editor supported with 3d gui its easier to correct them.

i tried to used fgsd but terrains are made in triangles not in squares an it looks impossible to tile what you want . a

now i am looking for information on importing bgl sceneries from msfs. Build terrain&tiling in msfs terrain generators and convert&import scenery in fgfs (sure i have to import tiles) and then add static objects in fgsd. --

any idea?

_________________________________________________________________
Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/



_______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to