Theo Reticle wrote:
> I was getting that same No Python window in Blender 2.36, even
> though I had followed all of the instructions for Python 2.4 for
> Windows.

Hrm... maybe Blender should be using Nasal.  With only 60k of object
code, you can link it right into the application without worrying
about platform and installation issues.  Seriously: Nasal was written
because of precisely this issue.

Not that this will help any, of course.  Just thought I'd make the
plug when the opportunity presented itself. :)

Andy



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