On January 3, 2006 04:13 pm, Paul Surgeon wrote: > With regards to MP aircraft : > We need the default aircraft to have a decent pyramid of LOD models as well > texture pyramids. There's no point in loading high resolution textures for > MP aircraft that are barely within visual range. This is a good idea. As the aircraft becomes further and further away, more and more details can be made disappeared. This method doesn't require any extra lower-detail model. All it needs is a bit of planning during modelling.
> Someone correct me if I'm wrong but from what I understand even with > mipmapping the main texture still has to be loaded into VRAM. All that > happens is that a lower res mipmap is used if the model is further away. > So instead of loading large textures why not load a lower resolution one > and build mip maps of that one instead. > We can either make all the FG aircraft comply or we need to make some sort > of separate MP aircraft package like MSFS guys do (example Project AI). If something can be modelled, then model it. Aircraft modellers should avoid using textures if possible. Ampere ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37&alloc_id865&op=click _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel