Martin Spott wrote:

Christian Mayer wrote:

Hm, I thought PLIB (i.e. Steve) did like shaders and was just waiting
for OpenGL 2.0. He wanted to do the right solution once it was available
(with shaders and thus multitexturing)...

Do you really expect the PLIB project to issue major improvements ? In
my eyes PLIB is a project that already started fading out ....

Plib is Steve Baker's project, especially the scene graph bits. It will see major improvements, only when he writes them, because he is fairly resistant to letting anyone else do major surgery to that code. So at some point it will get done, but he's a very busy guy like everyone else, so it could be 6 months, it could be 5 years.

As we've discussed before, OSG is a worthy option, but it is 'not trivial' so to speak to switch scene graph libraries out from under such a complex application as FlightGear, especially since we use so much raw OpenGL code (scattered throughout the code) to work around the limited features of plib.

Curt.

--
Curtis Olson        http://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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