On Thu, 6 Apr 2006 09:21:33 +0000 (UTC) Martin Spott wrote: > > Hello, > this is now going to be the third release in a row that relies on PLIB > CVS, I find this is a bit unsatisfactory. On the other side people are > waiting endlessly to get patches incorporated into PLIB. > > I herewith propose to put a copy of PLIB into the SimGear tree after > the release is out, to rip those pieces off that FlightGear doesn't > use (think of the audio stuff) and to maintain the rest inside Simgear. > The few patches that the current PLIB CVS tree actually sees should be > easily tracked and incorporated into Simgear/PLIB if required.
Wow, I've been so out of the loop up to a month and a half ago that had no idea the releases were being built on PLIB CVS. But yesterday I came across a post I made in late February asking whether Tiago Gusmão's texture compression stuff had made it into plib or not, and his replying that after over a month he was still having trouble getting folks on the plib development list to reply. How much extra work would this mean *after* putting it into SimGear? Does plib have a high patch submission rate, thus requiring that someone would have to duplicate the efforts of whoever evaluates and commits patches for plib? -c -- Chris Metzler [EMAIL PROTECTED] (remove "snip-me." to email) "As a child I understood how to give; I have forgotten this grace since I have become civilized." - Chief Luther Standing Bear
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