On Thu, 6 Apr 2006 09:21:33 +0000 (UTC)
Martin Spott wrote:
>
> Hello,
> this is now going to be the third release in a row that relies on PLIB
> CVS, I find this is a bit unsatisfactory. On the other side people are
> waiting endlessly to get patches incorporated into PLIB.
> 
> I herewith propose to put a copy of PLIB into the SimGear tree after
> the release is out, to rip those pieces off that FlightGear doesn't
> use (think of the audio stuff) and to maintain the rest inside Simgear.
> The few patches that the current PLIB CVS tree actually sees should be
> easily tracked and incorporated into Simgear/PLIB if required.

Wow, I've been so out of the loop up to a month and a half ago that
 had no idea the releases were being built on PLIB CVS.  But
yesterday I came across a post I made in late February asking
whether Tiago Gusmão's texture compression stuff had made it into
plib or not, and his replying that after over a month he was still
having trouble getting folks on the plib development list to reply.

How much extra work would this mean *after* putting it into SimGear?
Does plib have a high patch submission rate, thus requiring that
someone would have to duplicate the efforts of whoever evaluates
and commits patches for plib?

-c

-- 
Chris Metzler                   [EMAIL PROTECTED]
                (remove "snip-me." to email)

"As a child I understood how to give; I have forgotten this grace since I
have become civilized." - Chief Luther Standing Bear

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