Melchior FRANZ wrote:
Note that several textures are loaded multiple times! This is especially painful for textures that are >1MB and don't really contain anything meaningful, such as the Nimitz' red.rgb halo, which is loaded 28 times into memory!
A few weeks back I already had a hunch something like this was happening (back when I used the sun halo texture for the runway lights). The best way to handle this is to create a caching mechanism where the absolute path of the texture is the key and the texture-id is cached for future use.
Erik -- http://www.ehtw.info (Dutch) Future of Enschede Airport Twente http://www.ehofman.com/fgfs FlightGear Flight Simulator ------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

