On Monday 05 June 2006 20:25, Jakub Skibiński wrote:
> I am newbie, so excuse my ignorance :)
We are all ignorant about something.  Some of us are very ignorant about most 
things :-)

> Then I export my object to an '.ac' file and copy it into proper FG
> scenery directory along with the texture file. When running FG my object
> exists, but it isn't textured (it is painted with solid red color instead).
> I have similar effect when exporting to '.3ds', '.obj' and other files.
> Does anyone have any idea if it is a problem with texture file or export
> operation, or something else?

The texture file must be a power of two in size (i.e. 64x64 pixels, 32x256 or 
whatever).  There will be an error message generated to warn if this is 
what's wrong... If that's not the problem, can you open the .ac file in a 
text editor and check the path to the texture file?  Unless you specify a 
specific texture-path in XML, your texture file should be in the same 
directory as the model (.ac) file IIRC.

Cheers,

AJ


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