Didier Fabert wrote:
> Le jeudi 9 novembre 2006 06:39, Yurik V. Nikiforoff a ?crit?:

> > It work only for patched sim. I write patch, for use openGL light source in
> > FGFS. This patch was rejected with some reason - read pls devel list about
> > two weeks ago.
> sorry i don't see it.

According to my memory people didn't fall in love with the proposed
patch because it attempted to set lightning stuff outside the
scenegraph. This results in much higher cost of performance and
maintainability !! compared to a clean solution inside the scenegraph,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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