On Saturday 02 December 2006 18:39, Ampere K. Hardraade wrote:
> > As much as I know geometry deformation animations have not been
> > implemented in any other simulator. Of course, that needs a way to morph
> > the geometry of 3d objects which is currently not available inside FGFS,
> > will that be possible in the near future?
> It is available if I remember correctly.  I think the Lightning has it for
> the implementation of the drag shute.

Unfortunately, it doesn't, yet.  There was talk of a morph animation with plib 
at one stage but nothing more... I believe that should be possible with OSG 
but we'll have to wait for the more urgent features to be reinstated first.

As to the wing bending... it certainly has been done before, I believe in 
Silent Wings.

Also "Rigs of Rods", built on OGRE, features a fully deforming aircraft 
(Antonov of some sort IIRC) along with the trucks which it focusses on.  

Cheers,

AJ

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