Heiko Schulz wrote:
> O.k....
> 
> I understand what you mean - well you can see it from
> both sides: a better collision detects ( and I don't
> mean the cows) in opposite to something that has in
> the real world a bad aftermath.
> 
> But If Flightgear want to be realistic, and we want
> aircrafts showing us what happen when you do something
> wrong you can't close your eyes about this.
> 

There are a lot of objects that are explicitly excluded from collisions
in the Plib version, and for good reason. For instance, do you want to
crash when a light halo from one of your nav lights intersects with the
ground?

Josh

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