Heiko Schulz wrote: > O.k.... > > I understand what you mean - well you can see it from > both sides: a better collision detects ( and I don't > mean the cows) in opposite to something that has in > the real world a bad aftermath. > > But If Flightgear want to be realistic, and we want > aircrafts showing us what happen when you do something > wrong you can't close your eyes about this. >
There are a lot of objects that are explicitly excluded from collisions in the Plib version, and for good reason. For instance, do you want to crash when a light halo from one of your nav lights intersects with the ground? Josh ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel