Detlef Faber

> 
> 
> Am Donnerstag, den 10.05.2007, 23:55 +0200 schrieb Maik Justus:
> > Hi,
> > 
> > what's about using separate server(s) (not connected to the 
> > "classical" servers) for the dogfight mode? If you log on a 
> > "classical" server, you would have no dogfight capability.
> > 
> > Maik
> 
> I'd agree to seperate the "combat ready" flying from the 
> "peaceful" flying. There is no reason why both environments 
> should see each other at all. 
> Nevertheless it should be a matter of choice which 
> environment one wishes to use. This way nobody can get 
> offended (If I fly in combat mode I have to be aware someone 
> else could shoot at me).
> 
> Adressing the concerns about combat flying, I agree to Curt, 
> that FlightGear is an Open Source Project. This means anybody 
> is free to work on whatever topic he/she wishes.
>  
> Of course this doesn't mean to ignore the valid concerns of 
> the other participants. I think it is very important that 
> those who do not wish to use combat functionality can use the 
> Multiplayer feature in the known way.
> 
> Flightgear aims to be realistic, so anyone who likes to play 
> games will notice, that in Reality combat flying is not as 
> easy as those commercially available "sims" pretend. 
> Just intercepting an AI Aircraft on a known course is not 
> easy. Most "dubious clientele" will get offended by this.
> 
> However my Interest in combat flight is a rather 
> technical/historical interest. My aircraft are most WW2 
> aircraft, and I've learned a lot by creating them, digging 
> through books and other historic documents.
> 
> For a pilot interested in aircraft of that aera the "combat 
> mode" is simply a part of the aircraft history, and should be 
> possible to explore. That doesn't mean Flightgear will become 
> a "shoot em up game".
> 

Hmm - at least for the Brit ac we would need to make the gyro gun sight work
and calculate lead angles. That'll be a challenge! I don't think I'll tackle
that one for a while. Perhaps after I do the RWR with Alexis.

Vivian


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