_____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Palmer
Sent: Friday, May 11, 2007 8:06 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] More ideas on dogfighting


Thanks to all for the input... the collaboration of many is what makes FG so
great in my opinion.

I still plan to eventually add some sort of dogfighting capability,
HOWEVER,... I plan to start in the area detailed by this document
<http://wiki.flightgear.org/flightgear_wiki/images/1/1e/New_FG_architecture.
pdf> . (thanks to Lorne McIntosh) I believe the changes detailed in the
architecture will benefit all participants of FG by taking advantage of
multi-core systems and future developments in parallelism.  It also brings
me a bit closer to my own goal of dogfighting by giving me the FDM server/
client separation that I need. 
For those concerned with non-dogfighting, please rest assured that I will
code a "turn off dogfighting" option that will make all weapons invisible
and they will have no effect on the player.  (you would still see the
dogfighting planes circling each other, just nothing else).  This option
would be turned off by default.  If you want to participate in a dogfight,
it will take an action on the part of the user to enable that feature. 

I encourage more discussion on this topic.  I enjoy and benefit from reading
the opinions and information others have to offer.
If anyone in the FG community has begun work on the architecture changes in
the document above (or would like to) please contact me. 

Regards
James
 

Okay, I'll be flying the heavily armoured Cessna F-172, so beware   ;-}
 
The Black Ace.... 
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