Heiko Schulz wrote:

Hi,

O.k. - but then I think (suggestion) it should be
seperated into branches of combat, sailing, driving,



I'm not involved into the project but here are my 2 cents :

A "civilian" simulator means nothing to me. The simulator itself handles
physics, graphics, communications, etc etc. The **game** (if we can call
this a game) can be different. The funny thing about all this discussion
is that someone wants military "events" authorized, and someone else
says it must remains civilian.

But hey, look at the current aircrafts base. A _big_ part of it is
military. Some can even launch rockets. And actually, flying a military
aircraft, if one wants to have a realist simulation, you have to take
the aircraft's point into account. I'm not a military guy, at all, but I
guess having impacts of bombs / guns, whatever, is the minimum behaviour
of a bomb object. The goal is not (yet) to have a combat simulator, as
you can't kill others (yet), but just to have a realist simulator. I
drop a bomb. How do I know where it landed ? By an visible impact on the
ground.

I know some could find this quite weird, but having ground impacts after
a bomb launch doesn't seem bad to me. It would be quite like having
smoke behind reactors, gears leaving rubber on the ground, etc. That's
just a physical behavior.

The only thing important about this, I think, is not the physical
behaviors, but the game behaviors. Can we shoot another plane ? Can we
kill people ? etc etc.


let's say it was my 1.5 cents.



--
Jean-Yves Lamoureux
-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to