Heiko Schulz wrote:
Hi,O.k. - but then I think (suggestion) it should be seperated into branches of combat, sailing, driving,
I'm not involved into the project but here are my 2 cents : A "civilian" simulator means nothing to me. The simulator itself handles physics, graphics, communications, etc etc. The **game** (if we can call this a game) can be different. The funny thing about all this discussion is that someone wants military "events" authorized, and someone else says it must remains civilian. But hey, look at the current aircrafts base. A _big_ part of it is military. Some can even launch rockets. And actually, flying a military aircraft, if one wants to have a realist simulation, you have to take the aircraft's point into account. I'm not a military guy, at all, but I guess having impacts of bombs / guns, whatever, is the minimum behaviour of a bomb object. The goal is not (yet) to have a combat simulator, as you can't kill others (yet), but just to have a realist simulator. I drop a bomb. How do I know where it landed ? By an visible impact on the ground. I know some could find this quite weird, but having ground impacts after a bomb launch doesn't seem bad to me. It would be quite like having smoke behind reactors, gears leaving rubber on the ground, etc. That's just a physical behavior. The only thing important about this, I think, is not the physical behaviors, but the game behaviors. Can we shoot another plane ? Can we kill people ? etc etc. let's say it was my 1.5 cents. -- Jean-Yves Lamoureux
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