* Heiko Schulz -- Friday 13 July 2007: > O.k. - but then I think (suggestion) it should be > seperated into branches of combat, sailing, driving, > etc...
FDMs are already separated. You have to restart fgfs to change the mode. (Unfortunately!) > I can really remember, that one of you said, that the > aim is to become a civilian simulator - so I'm > mistaken? Not mistaken. Rather misled, I'd say. I follow the project since quite a while, and I'm not aware of any such goal. The official project description doesn't mention it either. It's true that some people have always hated any military stuff (some of them even hate soldiers!). Some left the project because their attempts to force the project in their favorite direction failed. But it's the contributors who decide the direction. There was a kind-of consensus though, that whatever military stuff gets in shouldn't have any negative effect on the civilian side (which is considered more important) and should be cleanly separated. Code should be written such that it's not forced on users, and is of generic use if possible. That is: no stuff like a drop_nuclear_bomb() function anywhere in the code, but certainly drop_stuff(). Of course, the most important rule is: no actual humans or other animals should get hurt with fgfs, nor should laws be violated (at least not those in countries with sane judicial systems. ;-) m. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel