Hi, I am not up to speed with the other efforts in this area, which I know have been going on. But I do have significant VOIP experience and I'll just throw out some thoughts.
First, if you're not intimate with VOIP let me tell you (without discouraging you, I hope) that it won't be as easy as you might think. There's too much going on; it's like herding cats. You have to deal with sound card input, NAT and firewalls, VOIP protocols, and somehow orchestrating it all. Then you have to have someone manage something like Asterisk on a server to provide the conference call capabililty. Certainly doable, but not a weekend project as I'm sure the others working on it are well aware. I'm not sure what the best approach would be, but I am inclined to think it would be somehow talking to an existing VOIP client via IPC and driving it to join/create the appropriate conference channels. I'm not aware of any client that can be driven in this way, and I'm almost sure that there's nothing cross-platform to fit the bill. You could rip the SIP code out of something like Twinkle, but I'd advise against that for one simple reason: getting VOIP working (especially SIP) is hard enough when you've got a full-featured softphone or ATA or IP phone. Stick things behind a façade like a FlightGear radio and it will be all the more difficult to troubleshoot and 60%-70% will simply be unable to get it working. I know that sounds like exaggerated pessimism, but in my experience there's always *something* that goes wrong in configuring VOIP. My only intent here is to throw out the thoughts that I have about what might trip someone up in doing this, so they can be considered and addressed from the beginning. I don't want to discourage anyone from this, which would be a very cool feature, nor from VOIP in general. Cheers On 9/2/07, Nick Othieno <[EMAIL PROTECTED]> wrote: > Hi people, > > I intend to add a module to flight gear that enables people on a > multi-player game to talk to each other (live) when tuned to the same > frequency on their comms. > > The idea is to use voip to do the connection and maybe have one of the > computer's running a voip server of sorts that can handle a conference call. > Has anyone tried anything similar? > > I would appreciate all the help I can get especially with the flightgear > code. I'm exellent with C, good with C++ and elementary with xml. I have > nearly no simulation knowledge but have working knowledge of dsp (digital > signal processing). > > Hope to hear from you. > > Nick > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > -- Hans Fugal Fugal Computing ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel