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Curtis Olson wrote:
| On Jan 23, 2008 3:13 PM, Matthias Boerner <[EMAIL PROTECTED]
| <mailto:[EMAIL PROTECTED]>> wrote:
|
|     I don't think a driver update will help because your card has
|     only "limited" support for vertex and pixel shaders as you already
|     stated in your mail.
|
|     On Wikipedia is a nice summary of the Nvidia GeForce4 MX:
|
|     http://en.wikipedia.org/wiki/GeForce_4_Series#GeForce4_MX
|
|
| This will be a challenge for us as we move forward with development of
| the OSG tree.  How much old hardware should we support, and how far back
| should we go?
|
| I think it makes sense (at a minimum) to make sure these features that
| require newer hardware can be turned off so that people with older
| hardware can still run the basic code and see the base scene.
|
| In some cases it may make sense to have a backup scheme available so
| older hardware can see something, even if it's slower or less detailed.
| (For instance, we have a couple runway light schemes floating around.)
|
I made noises a few weeks ago about implementing a materials / effects system 
like
Ogre's, and I'm going to start on that in order to make real progress with 
shadows. One
of the features of that system (and others) is the ability to specify different
"techniques" for an effect with the appropriate one chosen base on the 
capability of the
card. It won't be hard to incorporate support for that, but it will be work to 
write
the techniques for the older systems.

It was also suggested that the PLIB version could be left to support older 
hardware. That's
fine, but aircraft designers would probably like some support for testing what 
version the
user is running.

Tim
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