Stuart > Sent: 27 January 2008 10:42 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] trees > > > --- Vivian Meazza wrote: > > The patch is broken here - there is some corruption in > simgear.patch > > which causes the file to appear empty when it is read by the patch > > utility, or by Vi etc. Csaba provided me with a complete patched > > Simgear source (thanks) so I was able to compile and run > fg. The trees > > look very nice, and, at least in the numbers I saw, have a minimal > > impact on frame rate (2-3). I would think that "on" could be the > > default mode. > > It looks like the checked in source to mat.hxx has some > strange characters on lines 70, 111, 218, 240, 290. In each > case they appear on the line above a block comment. vi thinks > they are ^L characters. > > The simgear.patch file doesn't change them, though it does > include one of them to provide context information for the > patch utility on line 120. I wonder if that is what is > causing the problem? > > According to the CVS browser, they've been in there since the > original check-in of the file (4 years ago, but Curt). > > Anyone any idea why they are there? > > If there isn't any particular reason for them to be there, > could someone with CVS access remove them? I'd provide a > patch, but it looks like that doesn't work particularly well :) >
Yes, I guessed that the ^Ls might be the culprit, but couldn't prove it. And the rest of the patch was fine, just simgear.patch failed Vivian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel