On Jan 27, 2008 8:00 AM, Maik Justus wrote:
> Yes, that did it. There is a problem with the draw ordering leading to a
> transparency bug. It seems, that the trees are done by only two
> triangles, intersecting each other. Due to the intersecting none of the
> two possible orderings are correct. At least one of the two triangles
> need to be separated into two triangle (along th intersection line).
I suspect that depth sorting a million trees might be prohibitive from a
performance standpoint. We may have to live with the issue, or switch to
billboarded trees, or come up with something clever that only sorts nearby
trees?
Regards,
Curt.
--
Curtis Olson: http://baron.flightgear.org/~curt/
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