On Thu, 31 Jan 2008, [EMAIL PROTECTED] wrote:

> http://www.youtube.com/watch?v=Jd3-eiid-Uw
>
> It shows a simple headtracking system which creates an impressive depth 
> perception with a common flat screen.

Wow, I'd never thought you'd get that much depth perception just from a 
flat screen without doing any per-eye rendering. :)

> I know it's a long way to this, but I just felt the urge to point you 
> to it. Maybe in a couple of years the time has come to include something 
> like this in fgfs.

Actually, unless his software is doing some extra tricky projection 
calculations or something I think FlightGear have everything needed to 
do this. With the generic IO and some Nasal one can easily move the view 
center and direction in response to external data.

I have some very primitive experiments in that direction here:
http://www.gidenstam.org/FlightGear/HeadTracking/
My main problem is that I don't have any good tracking hardware (and that 
I have forgot anything I might have known about 3d transformations..).

Cheers,

Anders
-- 
---------------------------------------------------------------------------
Anders Gidenstam
mail: anders(at)gidenstam.org
WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/

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