On Thu, 31 Jan 2008, [EMAIL PROTECTED] wrote: > http://www.youtube.com/watch?v=Jd3-eiid-Uw > > It shows a simple headtracking system which creates an impressive depth > perception with a common flat screen.
Wow, I'd never thought you'd get that much depth perception just from a flat screen without doing any per-eye rendering. :) > I know it's a long way to this, but I just felt the urge to point you > to it. Maybe in a couple of years the time has come to include something > like this in fgfs. Actually, unless his software is doing some extra tricky projection calculations or something I think FlightGear have everything needed to do this. With the generic IO and some Nasal one can easily move the view center and direction in response to external data. I have some very primitive experiments in that direction here: http://www.gidenstam.org/FlightGear/HeadTracking/ My main problem is that I don't have any good tracking hardware (and that I have forgot anything I might have known about 3d transformations..). Cheers, Anders -- --------------------------------------------------------------------------- Anders Gidenstam mail: anders(at)gidenstam.org WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/ ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel