In agreement with that here. I was impressed by the video and I think it would definitely be very effective to implement this depth perception, but it would not magically give you side windows. The monitor is a fixed viewport (window) into the virtual world, and moving your head around only lets you see into that viewport from different angles. Judging by his demo, the effect would be dramatic and very useful, but it wouldn't do away with needing to rotate or translate the virtual "head" (aka viewport). If, however, one had say 3 screens you could get a first approximation at a cockpit with side windows. Rather large blind spots, but it could work.
Goggles with full head tracking would be even cooler, but it seems like this definitely has the potential to be cheaper. Wiis aren't overly cheap, but something could be constructed for quite cheap by a DIY enthusiast with too much time and some electronics knowledge. Hook it up with a serial port, write a simple driver, et voila you have all the data you need to do it in flightgear probably even today, like someone said. If anyone comes up with cheap plans to that effect I'd love to try it out. I don't have the electronics knowledge to come up with it, but I could help code the driver (linux). On Feb 1, 2008 12:59 PM, <[EMAIL PROTECTED]> wrote: > I think I have to emphasize this: > > There are two heads: Your real one in front of the monitor and the virtual > one inside the planes cockpit (aka camera position). > > The idea is, to translate the virtual head according to the translations of > your real head in front of your monitor, thus leading to the shown depth > perception. > > Of course the virtual head can't follow every translation the real head can > do, because usually a office is bigger than a cockpit. > > But its not to discover your cockpit from new exciting perspectives, it's to > provide you a depth perception. > > So the virtual camera has strong constraints in the extend of its > translation. Consider it as a maximum of 25 cm in each direction around the > default position. > > So you won't be able to discover your leg room, to lean out of the window or > to examine your flightsticks back! > > It should just use your head shaking to provide you a depth perception. Not > more, not less. > > Regards, > > Joe > -- > Psssst! Schon vom neuen GMX MultiMessenger gehört? > Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Hans Fugal ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel