--- Frederic Bouvier <[EMAIL PROTECTED]> schrieb:

> Selon joe:
> 
> > Hi!
> >
> > Again me with a proposal! ;)
> >
> > Some time ago this video was quite popular:
> >
> > http://www.youtube.com/watch?v=Jd3-eiid-Uw
> >
> > It shows a simple headtracking system which
> creates an impressive depth
> > perception with a common flat screen.
> >
> > Since most cockpits of FGFS are real 3D, I am
> quite excited about if I think
> > about being able to experience the cockpit in a
> perfect 3D depth perception
> > by moving my head around. Don't miss the sequence
> at 3:35, showing a huge
> > stadium (aka scenery ;)).
> >
> > I know it's a long way to this, but I just felt
> the urge to point you to it.
> > Maybe in a couple of years the time has come to
> include something like this
> > in fgfs.
> >
> > Regards, Joe
> 
> This video is impressive. Thank for sharing.
> 
> Head tracking has already been discussed on this
> list, though. The device in
> question was trackIR instead of the wiimote. Looking
> this video, the solution
> proposed doesn't seem to apply to a flight
> simulator. In a cockpit, you are
> seated in front of your yoke and you are not moving
> around. You look *from* a
> fixed position, you are not looking *at* a fixed
> position. So you need a device
> that can detect head rotations, and not head
> translations. Except if you want to
> provide user the experience of a passenger moving in
> the plane and looking at a
> single window ;-)
> 
> -Fred
> 
> -- 
>
Hi,

I have to disagree. Look at Detelef's Albatross - you
can walk inside the aircraft- it is very easy to do,
so this depth perception would be a very cool feature
against X-Plane and MSFS!

Regards
HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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