On Wednesday 09 April 2008 15:38, Melchior FRANZ wrote:
> * Stuart Buchanan -- Wednesday 09 April 2008:
> > As I mentioned in my reply to Vivian, I don't want any dependency
> > on the Aircraft tree,
>
> You don't want that, fine. And *I* don't want a parallel structure
> of aircraft with megabytes of duplicated files.

I object against adding dependencies on the main Aircraft directories. When we 
get ready for the next release, This is going to bite us severely for all the 
good reasons Stuart explained. 

FWIW, I proposed the AI/Aircraft directory originally to contain many light 
weight models that were originally intended for use by the computer 
controlled AI system. As such, the AI directory was supposed to contain many 
additional texture directories for all the different liveries, this implies 
that the AI/Aircraft could potentially grow quite a bit. The fact that we 
also store some copies of liveries used in the main directory only adds a 
small percentage to the overall size of the package. The fact that these 
aircraft could also be used in multiplayer environment is a nice bonus.

For these reasons, I consider the argument that these copies add an 
unacceptable increase of the base package largely void. After all, we also 
don't have a policy for NOT adding new aircraft to the base package, so the 
size of the CVS repository can't be an issue at all. 

I do forsee that adding loads of AI aircraft could add to the size of the 
release version of the base package.  That being the case, we could consider 
spawning off a separately downloadable, optional AI aircraft package 
(including not only aircraft, but also traffic files, etc etc). This would be 
a point worth discussing. Keep the AI/Aircraft directory separate from the 
main aircraft directory is a complete no-brainer in my opinion.

Cheers,
Durk

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