Durk Talsma schrieb: > On Wednesday 09 April 2008 15:38, Melchior FRANZ wrote: > >> * Stuart Buchanan -- Wednesday 09 April 2008: >> >>> As I mentioned in my reply to Vivian, I don't want any dependency >>> on the Aircraft tree, >>> >> You don't want that, fine. And *I* don't want a parallel structure >> of aircraft with megabytes of duplicated files. >> > > I object against adding dependencies on the main Aircraft directories. When > we > get ready for the next release, This is going to bite us severely for all the > good reasons Stuart explained. > > FWIW, I proposed the AI/Aircraft directory originally to contain many light > weight models that were originally intended for use by the computer > controlled AI system. As such, the AI directory was supposed to contain many > additional texture directories for all the different liveries, this implies > that the AI/Aircraft could potentially grow quite a bit. The fact that we > also store some copies of liveries used in the main directory only adds a > small percentage to the overall size of the package. The fact that these > aircraft could also be used in multiplayer environment is a nice bonus. > > For these reasons, I consider the argument that these copies add an > unacceptable increase of the base package largely void. After all, we also > don't have a policy for NOT adding new aircraft to the base package, so the > size of the CVS repository can't be an issue at all. > > I do forsee that adding loads of AI aircraft could add to the size of the > release version of the base package. That being the case, we could consider > spawning off a separately downloadable, optional AI aircraft package > (including not only aircraft, but also traffic files, etc etc). This would be > a point worth discussing. Keep the AI/Aircraft directory separate from the > main aircraft directory is a complete no-brainer in my opinion. > > Cheers, > Durk > > >From the viewpoint of a scenery-designer I fully agree with having at least low-texture - and if possible lower poly - AI aircraft models. It is very easy to have some of these "lighter-weighted" aircraft placed in the scenery without framerate-punishment. So I did with EDDV and EDDW and following the English Forum there are others who do the same.
So there are 3 arguments to have an independent AI aircraft folder - may be separated as an extra downloadable package : 1. Improving the MP framerate situation 2. Using them for AI traffic 3. Using them for scenery design Regards Georg EDDW ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel