Durk Talsma schrieb:
> On Wednesday 09 April 2008 15:38, Melchior FRANZ wrote:
>   
>> * Stuart Buchanan -- Wednesday 09 April 2008:
>>     
>>> As I mentioned in my reply to Vivian, I don't want any dependency
>>> on the Aircraft tree,
>>>       
>> You don't want that, fine. And *I* don't want a parallel structure
>> of aircraft with megabytes of duplicated files.
>>     
>
> I object against adding dependencies on the main Aircraft directories. When 
> we 
> get ready for the next release, This is going to bite us severely for all the 
> good reasons Stuart explained. 
>
> FWIW, I proposed the AI/Aircraft directory originally to contain many light 
> weight models that were originally intended for use by the computer 
> controlled AI system. As such, the AI directory was supposed to contain many 
> additional texture directories for all the different liveries, this implies 
> that the AI/Aircraft could potentially grow quite a bit. The fact that we 
> also store some copies of liveries used in the main directory only adds a 
> small percentage to the overall size of the package. The fact that these 
> aircraft could also be used in multiplayer environment is a nice bonus.
>
> For these reasons, I consider the argument that these copies add an 
> unacceptable increase of the base package largely void. After all, we also 
> don't have a policy for NOT adding new aircraft to the base package, so the 
> size of the CVS repository can't be an issue at all. 
>
> I do forsee that adding loads of AI aircraft could add to the size of the 
> release version of the base package.  That being the case, we could consider 
> spawning off a separately downloadable, optional AI aircraft package 
> (including not only aircraft, but also traffic files, etc etc). This would be 
> a point worth discussing. Keep the AI/Aircraft directory separate from the 
> main aircraft directory is a complete no-brainer in my opinion.
>
> Cheers,
> Durk
>
>   
>From the viewpoint of a scenery-designer I fully agree with having at
least low-texture - and if possible lower poly - AI aircraft models. It
is very easy to have some of these "lighter-weighted" aircraft placed in
the scenery without framerate-punishment. So I did with EDDV and EDDW
and following the English Forum there are others who do the same.

So there are 3 arguments to have an independent AI aircraft folder - may
be separated as an extra downloadable package :
1. Improving the MP framerate situation
2. Using them for AI traffic
3. Using them for scenery design

Regards
Georg EDDW

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