On 3 Oct 2008, at 13:15, Heiko Schulz wrote: > I agree to nearly all what you said, but why not release an official > 2.0-pre-version with OSG which shows to the world that we are still > alive? Maybe as an advertisement to other developers?
Yep, that's what I said :) > In the moment I see that the clouds and shadows are a "one-man- > project"- so now wonder that it needs a long time until we will have > these features back. > I wonder if it really needs so much knowledge about OSG, and if > other developers could help here? Well I just read over Stuart's code, with a view to doing exactly that. It's a part of the code I am completely unfamiliar with, however, so I need to do a lot more reading before I can make any intelligent comments about it, let alone try and fix it. I don't suppose anyone has the link to the 'original' cloud code, before it was ported to PLIB, or the technical description? Or perhaps there's a doc link the cloud code itself, I'll keep digging. Incidentally, on the shadows, I always assumed that's something we would get 'for free' with OSG, presumably there is some technical obstacle to just enabling one of the OSG shadowing techniques? I can believe that some of them are impractical for FG, but equally we only have on light source (that matters for shadowing) most of the time - floodlit airfield and carrier operations excepted. Could someone enlightened (Tim, I guess) explain the outstanding issues in that area? James ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel