Heiko Schulz wrote: > > Hi, > > > > Yep, that's what I said :) > > Oh- o.k. ;-) > > > > > > I don't suppose anyone has the link to the > > 'original' cloud code, > > before it was ported to PLIB, or the technical description? > > Or perhaps > > there's a doc link the cloud code itself, I'll keep > > digging. > > Harald Johnson was the man who brought a lot of features to FGFS like the > volumetric shadows, the clouds and later he tried to implement reflection > with fresnel effect. > > With switching to OSG he disappeared like so much other developers, but > you can try asking hin- mybe he will help. >
About a year ago Harald gave me some help when I was porting the weather radar to OSG. At that time he said that he had neither the time nor inclination to work on OSG stuff - too complex and obscure. He bought a lot of good stuff to FG - heat haze was another goody. Perhaps it is time to try to ask him again. Vivian ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel