--- On Fri, 3/10/08, James Turner wrote: > On 3 Oct 2008, at 14:01, Tim Moore wrote: > > Stuart has run into a bug in OSG with respect to Imposters, which > > manage the cached rendering of the individual cloud sprites. > > It's unclear if this ever > > worked well in OSG. Unfortunately I haven't had the chance to really look > > at the problem. > > Yeah, his comments about crashes in a (modified) osgimpostor example > make me very nervous. I am going to look at the code anyway, and test > the osgimpostor issue locally (on Mac) to see if it behaves any > differently from GLX.
James - if you could take a look, that would be great. It is entirely possible that I've completely missed something obvious (say, defining the Impostor texture size) and this is user error. In the meantime, I may spend a little time looking at implementing a shader approach. That worked wonders for the tree performance, so it might work for clouds too. -Stuart ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel