Hi,
> Yep, that's what I said :) Oh- o.k. ;-) > > I don't suppose anyone has the link to the > 'original' cloud code, > before it was ported to PLIB, or the technical description? > Or perhaps > there's a doc link the cloud code itself, I'll keep > digging. Harald Johnson was the man who brought a lot of features to FGFS like the volumetric shadows, the clouds and later he tried to implement reflection with fresnel effect. With switching to OSG he disappeared like so much other developers, but you can try asking hin- mybe he will help. > Incidentally, on the shadows, I always assumed that's > something we > would get 'for free' with OSG, presumably there is > some technical > obstacle to just enabling one of the OSG shadowing > techniques? I can > believe that some of them are impractical for FG, but > equally we only > have on light source (that matters for shadowing) most of > the time - > floodlit airfield and carrier operations excepted. Could > someone > enlightened (Tim, I guess) explain the outstanding issues > in that area? I had just few days ago contact in IRC, where he told me that there one important thing for the shadows given by OSG don't work in FGFS and try to figure out why. Cheers HHS ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel