My suggestion was along these lines, however I was focusing more on
the inter-organization issues than technical.

The technical details in my email was matching yours, that is the
FG-MP server accepts a connection from *any* trusted MP flight
environment.  A secure wrapper using public key cryptography should
provide that trust.  It also allows IVAO to pre-screen incoming data
for certain traits that will make the play be blocked from the IVAO
network.  There are many options as to how to 'keep the sky clear and
safe'.

This does make IVAO not unique from the FG-MP perspective which raises
the value question.   If IVAO main value is having FG-MP traffic
appear on their network, than the model should have no problems.

If however, IVAO sees the value in allowing FG users access to their
network as 'peer' pilots, then this model discussed by Curtis and
myself diminishes in value considerably.

Pep,

Can you describe the value-add that FG gives that would be used for
ROI assessment for IVAO?

Regards... Matthew


On 11/11/08, Curtis Olson <[EMAIL PROTECTED]> wrote:
> On Tue, Nov 11, 2008 at 2:38 PM, Pep Ribal wrote:
>
>> I don't think the MP servers have to change their philosophy. I don't
>> think
>> both networks should be merged: it would be better to have the possibility
>> to choose. All this is a personal opinion, but I think your MP should
>> remain
>> intact, with the same philosophy, and just add into IVAO the ability to
>> accept FG connections. You can't lose your identity, you should just gain
>> the possibility to connect your simulator to the network of your choice
>> based on which philosophy best suits you.
>
>
> Hi Pep,
>
> I don't know if this idea has been proposed yet....
>
> FlightGear's multiplayer protocol is published and open.  It is also
> flexible in the sense that we can update or enhance the protocol if we have
> good reason to do so.  (Maybe to add a new feature or data field that is
> helpful for talking to IVAO networks ... such as a secure open
> authentication scheme.)
>
> The IVAO team could implement a FlightGear compatible interface into their
> network.  The work would be done on their servers, but then nothing would
> need to change on the FlightGear side.  The IVAO team would not need to
> expose their proprietary communication protocols, but instead would create
> an implementaion of our open protocols at their side to accept FlightGear
> connections.  They could create their own proprietary interface to our
> protocol as long as they don't grab any of our code to do so (or maybe the
> developers that create the flightgear multiplayer system might consider some
> special license grant to IVAO of at least critical structures in order to
> make their job easier???)  For example, I put the FGNetFDM structure
> definition in the public domain to facilitate building communication links
> with proprietary software (matlab for instance.)  I designed the FGNetFDM
> structure so I felt it was my right to do so, and I don't think it has hurt
> us in anyway.
>
> Of course the IVAO folks might be quick to point out that this would expose
> an open-protocol route into the IVAO networks which is true, but it is
> completely under their control, so if some day it does become a wide spread
> problem, they could turn off flightgear access.  And they would be able to
> turn off access from specific ip address or specific subnets or ban specific
> users.  With the help of the smart flightgear developers, we could develop a
> robust/secure open authentication/communication protocol, and perhaps they
> could take the lessons learned there and apply them to their wider
> proprietary network so that they don't need to depend on the shakey concept
> of security through obscurity.
>
> Curt.
> --
> Curtis Olson: http://baron.flightgear.org/~curt/
>

-- 
Sent from my mobile device

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