Hi Durk,

Glad to hear that you can be heading onto the release process.

On Nov 17, 2008, at 5:59 AM, Durk Talsma wrote:
> - Compile a comprehensive change log
> - Finish the final selection of aircraft for inclusion in the release
> - Check any issues that may come up with regard to Scenery
> - Check how things are proceeding on the windows and Mac front.

So far Mac platform has the following problems:
- NVIDIA dirver bug - fixed and waiting for feedbacks from users; patch sent to 
osg team but not yet applied.
- MAY crash inside OSG on Mac Mini with GMA 950 - sent problem report to OSG 
team but no response yet.
- MAY crash on MacBook Air (only one report. need to investigate).
- Crash on Mac Pro (crash report from James Turner, waiting further feedback 
from him).
- Likely lack of compatibility with Mac OS X 10.4 - Wait for feedbacks from OS 
X 10.4 users on the latest build.
  There's an optimization problem on gcc 4.0 (crashes on initializing static 
class instances with -O1 or faster),
  now I'm using gcc 4.2, but gcc 4.2 comes with Xcode is only for 10.5 sdk (it 
is said that it is compatible as long 
  as you don't use 10.5 specific functions)  I'm still not sure if it runs on 
OS X 10.4.
- Mac specific portion of Manual - being written and patch will soon be sent, 
hopefully.
- Sometimes (not often) fgfs crashes on exit (can not reproduce so it could be 
a timing issue. still being investigated)

I confirmed that the latest prebuilt package (as of 11/16) runs at least on:
- MacBook Pro with Radeon X1600 (intel; 10.5.5)
- MacBook with GMA X3100 (intel; 10.5.5)
- iMac with GeForce7300GT (intel; 10.5.5)
- iMac with ATI Radeon HD2400 (intel; 10.5.5)

So in most of cases, it works fine but I still need to find the cause and 
workaround for each crash.
Maybe the biggest problem is that it works fine on my machine. :-p
So, I want many Mac users to give me feedbacks on the latest prebuilt 
flightgear/cvs.
If some of you have Macs later than ppc/G4, please send me the following info:
- name of your Mac (e.g. iMac)
- CPU (e.g. Core 2 duo 2.1GHz)
- GPU (e.g. ATI Radeon X1600)
- OS version (e.g. OS X 10.5.5)
- works or not (crash log and/or regular log if not)

I'm also planning to update the GUI launcher for more usability and Atlas 
integration, but I'm not sure if I can have time to do so.
Maybe it would be postponed until some time after the official release, like 
always :-(

Anyway, If I can either solve (or ignore :-p) the problems above, there's no 
difficulties in preparing the official release.
When the new release branch is made, I'll make a release candidate in a few 
days.

Another my concern is "what version of OSG will we use for coming official 
release? 2.8 as Tim said?"

Tat


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