Hi Pooyan, 

Nice to hear from you again.

As James said, The crash was caused probably by driver bug related to hardware 
mipmapping.
I'll fix this until the next snapshot release.

A good news is that you don't have to wait until the next release.
Since I applied my own patch to mac version so you can disable hardware 
mipmapping for avoiding this crash.
Try the following commands (using /Applciations/Utilities/Terminal.app): 

  cd /Applications/FlightGear.app/Contents/Resources
  export 
OSG_GL_EXTENSION_DISABLE="GL_SGIS_generate_mipmap;GL_EXT_framebuffer_object"
  ./fgfs.sh --aircraft=<some aircraft> --airport=<some airport> ....

you can also add the second command to fgfs.sh (right before calling fgfs) so 
you don't have to type these every time.

Tat

On Nov 17, 2008, at 3:38 PM, Pooyan McSporran wrote:

> 2008/11/17 Tatsuhiro Nishioka <[EMAIL PROTECTED]>:
>>
>> Thanks for the report. I really appreciate it.
>> I'm also glad that it works on GeForce 8800!!
>
> Tatsuhiro,
>
> I've tried FlightGear-cvs-bin-20081116.dmg on my 24" iMac but it
> crashes.  Here are the relevant parameters:
>
> - CPU is an Intel Core 2 Duo, 2.33 GHz, with 2GB of RAM
> - GPU is NVIDIA GeForce 7600 GT (not a 7300!) with 256MB of VRAM
> - OS is Mac OS X 10.5.5
>
> The crash log is available, I can email it to you if you like (it's a
> bit too long to attach in the mailing list).  But I've pasted the
> important bit below.  Let me know if you'd like me to try anything
> different (direct email is ok).
>
> Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
> Exception Codes: KERN_INVALID_ADDRESS at 0x000000002258a008
> Crashed Thread:  0
>
> Thread 0 Crashed:
> 0   com.apple.GeForceFXGLDriver         0x02a267b0 gldUpdateDispatch + 138224
> 1   com.apple.GeForceFXGLDriver         0x02a2751a gldUpdateDispatch + 141658
> 2   com.apple.GeForceFXGLDriver         0x029ec215 gldAllocVertexBuffer + 
> 25909
> 3   com.apple.GeForceFXGLDriver         0x029ee9c5 gldAllocVertexBuffer + 
> 36069
> 4   com.apple.GeForceFXGLDriver         0x029f01d6 gldGetTextureLevel + 2534
> 5   GLEngine                            0x0173ca14 gleGenMipmaps + 132
> 6   GLEngine                            0x016146bc glTexImage2D_Exec + 1116
> 7   libGL.dylib                         0x94c2f237 glTexImage2D + 87
> 8   org.OpenSceneGraph.osg              0x008474af
> osg::Texture::applyTexImage2D_load(osg::State&, unsigned int,
> osg::Image const*, int, int, int) const + 2655
> 9   org.OpenSceneGraph.osg              0x0084d7c8
> osg::Texture2D::apply(osg::State&) const + 2400
>
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