Hi Rob,

It appears that the code that computes how many rings of tiles to load is
perhaps not doing that correctly any more?  Originally the code would ensure
that enough tiles were loaded to cover the visibility range so that the end
of the world would blend seamlessly into the fox color which matched the
base of the sky color and you didn't see these artifacts.

Regards,

Curt.


On Tue, Jan 27, 2009 at 6:50 AM, Rob Shearman, Jr. wrote:

> Hello --
>
> Cruising at FL300 yesterday, and FL310 today, in the Citation-Bravo, I
> notice what looks like a scenery tile loading problem (see the so-named
> screenshots below, and notice the white areas near the horizon).  However,
> cruising along, I expected to steadily get closer to the "edge" of the
> "tile" shown there, and eventually see the next one pop into place -- but it
> seemed more like the "edges" were not moving, even though the cloud cover
> texture (and presumably the ground below) were scrolling past at a
> reasonable rate.
>
> This is using Fred's Win32 build from 2009-01-11, and data from same date.
> 3D clouds NOT enabled, and METAR as shown in the third shot.
>
>
> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view&current=tile-loading-prob-1.jpg
>
> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view&current=tile-loading-prob-2.jpg
>
> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view&current=tile-loading-prob-3.jpg
>
> Ground speed was something like 340-350 knots, if that matters to anyone.
>
> Cheers,
> -R.
>
> Robert M. Shearman, Jr.
> Transit Operations Supervisor,
> University of Maryland Department of Transportation
> also known as rm...@umd.edu
>
>
>
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-- 
Curtis Olson: http://baron.flightgear.org/~curt/
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