Frederic Bouvier wrote: > Hi Curt & Rob, > > Not sure that the edge is a tile edge. I could be a cloud layer edge. I don't > recall we extend cloud layers to the extents of the loaded terrain. > > -Fred > > ----- "Curtis Olson" a écrit : > > >> Hi Rob, >> >> It appears that the code that computes how many rings of tiles to load >> is perhaps not doing that correctly any more? Originally the code >> would ensure that enough tiles were loaded to cover the visibility >> range so that the end of the world would blend seamlessly into the fox >> color which matched the base of the sky color and you didn't see these >> artifacts. >> >> Regards, >> >> Curt. >> >> >> >> On Tue, Jan 27, 2009 at 6:50 AM, Rob Shearman, Jr. wrote: >> >> >> >> >> Hello -- >> >> Cruising at FL300 yesterday, and FL310 today, in the Citation-Bravo, I >> notice what looks like a scenery tile loading problem (see the >> so-named screenshots below, and notice the white areas near the >> horizon). However, cruising along, I expected to steadily get closer >> to the "edge" of the "tile" shown there, and eventually see the next >> one pop into place -- but it seemed more like the "edges" were not >> moving, even though the cloud cover texture (and presumably the ground >> below) were scrolling past at a reasonable rate. >> >> This is using Fred's Win32 build from 2009-01-11, and data from same >> date. 3D clouds NOT enabled, and METAR as shown in the third shot. >> >> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-1.jpg >> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-2.jpg >> http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-3.jpg >> >> >> Ground speed was something like 340-350 knots, if that matters to >> anyone. >> >> Cheers, >> -R. >> Robert M. Shearman, Jr. >> Transit Operations Supervisor, >> University of Maryland Department of Transportation >> also known as rm...@umd.edu >> >> ------------------------------------------------------------------------------ >> This SF.net email is sponsored by: >> SourcForge Community >> SourceForge wants to tell your story. >> http://p.sf.net/sfu/sf-spreadtheword >> _______________________________________________ >> Flightgear-devel mailing list >> Flightgear-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> >> >> >> -- >> Curtis Olson: http://baron.flightgear.org/~curt/ >> >> ------------------------------------------------------------------------------ >> This SF.net email is sponsored by: >> SourcForge Community >> SourceForge wants to tell your story. >> http://p.sf.net/sfu/sf-spreadtheword >> _______________________________________________ >> Flightgear-devel mailing list >> Flightgear-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> > > I have the same thing and the terrain does the same thing (big holes in the ground on clear days)
Michael Smith <mdsmi...@highland.net> ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel