Hi Curt & Rob, Not sure that the edge is a tile edge. I could be a cloud layer edge. I don't recall we extend cloud layers to the extents of the loaded terrain.
-Fred ----- "Curtis Olson" a écrit : > Hi Rob, > > It appears that the code that computes how many rings of tiles to load > is perhaps not doing that correctly any more? Originally the code > would ensure that enough tiles were loaded to cover the visibility > range so that the end of the world would blend seamlessly into the fox > color which matched the base of the sky color and you didn't see these > artifacts. > > Regards, > > Curt. > > > > On Tue, Jan 27, 2009 at 6:50 AM, Rob Shearman, Jr. wrote: > > > > > Hello -- > > Cruising at FL300 yesterday, and FL310 today, in the Citation-Bravo, I > notice what looks like a scenery tile loading problem (see the > so-named screenshots below, and notice the white areas near the > horizon). However, cruising along, I expected to steadily get closer > to the "edge" of the "tile" shown there, and eventually see the next > one pop into place -- but it seemed more like the "edges" were not > moving, even though the cloud cover texture (and presumably the ground > below) were scrolling past at a reasonable rate. > > This is using Fred's Win32 build from 2009-01-11, and data from same > date. 3D clouds NOT enabled, and METAR as shown in the third shot. > > http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-1.jpg > http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-2.jpg > http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-3.jpg > > > Ground speed was something like 340-350 knots, if that matters to > anyone. > > Cheers, > -R. > Robert M. Shearman, Jr. > Transit Operations Supervisor, > University of Maryland Department of Transportation > also known as rm...@umd.edu > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by: > SourcForge Community > SourceForge wants to tell your story. > http://p.sf.net/sfu/sf-spreadtheword > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > > > -- > Curtis Olson: http://baron.flightgear.org/~curt/ > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by: > SourcForge Community > SourceForge wants to tell your story. > http://p.sf.net/sfu/sf-spreadtheword > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel