Tim Moore wrote:

> I don't know what to say about AC3D, but Blender has such a large community 
> that 
> I doubt you need to be suffering in isolation this way. Surely this is a 
> known 
> problem with a workaround?

Before people spend too much time on that if you have a small sample 
model that you could upload somewhere I'd be happy to try and work 
through the conversion process in blender to determine what's required 
to get acceptable results - once you're happy it *can* be converted 
properly we can worry about how to achieve that on your platform.

Jon

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