On Thu, 5 Feb 2009 11:07:45 +0000, FGD wrote in message 
<9dfda0650902050307n513838b7x6f06bca893b2b...@mail.gmail.com>:

> 2009/2/5 Jon Stockill <li...@stockill.net>
> 
> > Tim Moore wrote:
> >
> > > I don't know what to say about AC3D, but Blender has such a large
> > community that
> > > I doubt you need to be suffering in isolation this way. Surely
> > > this is a
> > known
> > > problem with a workaround?
> >
> > Before people spend too much time on that if you have a small sample
> > model that you could upload somewhere I'd be happy to try and work
> > through the conversion process in blender to determine what's
> > required to get acceptable results - once you're happy it *can* be
> > converted properly we can worry about how to achieve that on your
> > platform.
> 
> 
> Yes a link to some basic cubes was in my previous message.

..???  I could not find that link.  Lost message?

> I'm starting to guess collada may have the answers to all of this.
> Assuming it can do what has been touted for it. I got a horrid little
> feeling it could be messy due to what must surely be some rather
> hefty compromise though. It would be in it's nature given what it
> sets out to do.
> 


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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