2009/2/6 Vivian Meazza <[email protected]>

>  Ian,
>
>
>
> Whoa there, it's not all doom and gloom.
>

I know, I'll live! It was just disappointment. It often passes after no more
than a day depending on size! <g>

So far you guys have shown me you are different, and I'm certainly willing
to hang around and try to keep a lid on any preconceptions that experience
with others might have taught me can be valid. <VBG>

In truth, in many other environments this could have been a show stopper and
a bit of a disaster but you guys clearly work differently! You show it in
everything you do on this list.

> As Csaba posted earlier there is a bug in the .lwo handling in osg, not in
> fg.
>
Yes, I spotted that (gleefully!), had not commented yet as I did not want to
tempt fate!

> As he also pointed out, it's believed to have been fixed. I'm checking that
> now.
>

I was wondering what the chances are that the bugged version would be the
one that wound up in 191b. High hopefully.


>  What has not been pointed out is that there is a conversion utility in osg
> which will convert 3d file formats from most things to most things. It might
> even do something with textures. I've tested that, and it shares the same
> bug that I mentioned above. This should have been fixed too.
>
OK, but right now I'm really looking to stay with my existing format, and as
long as we are doing something from ground up, why not have our format get a
proper go for a novel change? After all there are converters out there which
can produce .lwo right? If we would work to help it happen to start with
then even more so.

>  As I understand it .lwo is not the best format to use in osg, and some
> conversion, perhaps to .obj, or even .ac might be preferred.
>

Well there's one little bit that I don't get with that line of thought;
Since it clearly has yet to work at all, what empirical evidence can there
be that it is not the best or even an adequate format? We seem to ahve been
sort on any testing of it so far too. I'm drawn to conclude that it must be
wholly open to discovery on that one for now.


> I'm trying to confirm that it all works under Windows right now, I'll keep
> you posted. Shouldn't be long.
>
OK, no mad panic! These aircraft don't have to ship until second quarter '09
anyway.

Sorry, yes, it was a leg pull, I got THAT sort of sense of humour I'm
afraid.

And thanks, and that thanks goes out to all here, truly!

-- 
Cheers,
Ian
------------------------------------------------------------------------------
Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM)
software. With Adobe AIR, Ajax developers can use existing skills and code to
build responsive, highly engaging applications that combine the power of local
resources and data with the reach of the web. Download the Adobe AIR SDK and
Ajax docs to start building applications today-http://p.sf.net/sfu/adobe-com
_______________________________________________
Flightgear-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to